Force play situations
Force play situations are about knowing which runner must advance and which base creates the cleanest out. The field map helps defenders see the pivot, the lead runner, and the backup jobs before the ball is hit.
12 plays
Choose a play
Showing all 12 plays.
- 1B · 0 outs Ground ball to short with runner on 1st, 0 outs Ground ball · Shortstop
- 1B · 1 out Ground ball to short with runner on 1st, 1 out Ground ball · Shortstop
- 1B · 2 outs Ground ball to short with runner on 1st, 2 outs Ground ball · Shortstop
- 1B · 0 outs Ground ball to 2nd base with runner on 1st, 0 outs Ground ball · Second base
- 1B · 1 out Ground ball to 2nd base with runner on 1st, 1 out Ground ball · Second base
- 1B · 2 outs Ground ball to 2nd base with runner on 1st, 2 outs Ground ball · Second base
- 1B, 2B · 0 outs Ground ball to short with runners on 1st and 2nd, 0 outs Ground ball · Shortstop
- 1B, 2B · 1 out Ground ball to short with runners on 1st and 2nd, 1 out Ground ball · Shortstop
- 1B, 2B · 2 outs Ground ball to short with runners on 1st and 2nd, 2 outs Ground ball · Shortstop
- 1B, 2B · 0 outs Ground ball to 2nd base with runners on 1st and 2nd, 0 outs Ground ball · Second base
- 1B, 2B · 1 out Ground ball to 2nd base with runners on 1st and 2nd, 1 out Ground ball · Second base
- 1B, 2B · 2 outs Ground ball to 2nd base with runners on 1st and 2nd, 2 outs Ground ball · Second base
No plays match these filters. Try a different runner setup or number of outs.
When to use it
When to practice these plays
- Use these plays when runners are forced to advance on a ground ball.
- Teach them before double-play or lead-out work so the receiving fielder knows where to be early.
- Review them when defenders tag a runner unnecessarily or throw to a base where there is no force.
Common mistakes
What to watch
- Forgetting that a force out only exists when the runner must advance.
- Showing the runner safe at the bag before the out is recorded.
- Pivot players crossing the bag too early and turning the throw into a catch-and-reach play.
- Backups assuming the force is routine and failing to cover an overthrow.